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Stalker call of pripyat factions
Stalker call of pripyat factions










stalker call of pripyat factions stalker call of pripyat factions stalker call of pripyat factions

Don't think this warrants being in support section because it's probably not a bug, so I'm putting it here. I wanna be friends with people, but at this rate everyone in the zone is gonna be shooting at poor Clear Sky. Is this normal? Also keep in mind that I have "reset goodwill with enemy faction" turned off, because I heard that's why my goodwill within my own faction would reset constantly on warfare mode. I don't even have a clue why free stalkers would be in the negative, because they're enemies with all the same people except mercenaries. It's still pretty odd that no one but Freedom is liking eachother more. I've killed countless bandits and military. I know that killing their allies or neutral factions somewhat harms relations, which is why Freedom and Duty both don't like Clear Sky so much in my game. Does helping other factions increase your own faction's relations with them? In addition, the only rising relations are between Freedom and bandits, as well as mercenaries and bandits. So I'm playing as Clear Sky and I noticed that despite doing tons of work for Ecologists and free stalkers, they're both slowly running more and more in the negative. After almost one year of development of the Anomaly 1. What new challenges await stalkers within the depths of the new zone? Why do anomalous outbursts continue to rattle the Zone, and what can be done to stop them? Which faction will take the upper hand in the Factions War? These and many other questions will be answered in the official prequel - S.T.A.L.K.E.R.: Clear Sky.Anomaly is a standalone S. The main character experiences the key role in the events that led to the creation of the Zone right up to the point from which the original S.T.A.L.K.E.R. The protagonist is a mercenary who appeared at the edge of the opposition between stalker factions, Strelok and even the Zone itself. There are no more old enemies or friends - now, everyone watches out only for themselves. Hostilities for the new territories, artifact fields and spheres of influence flare up among groups. The transformation of the Zone map destabilizes the fragile balance of forces in the Zone. With the anomalous activity at its maximum, the unstable Zone continues to tremor with outbursts. Stalkers and expeditions perish or end up isolated within the lost territories. An immense blast of anomalous energy transforms the Zone: the once reliable and relatively safe roads are no longer so, the landscape is wiped clean by outbursts of anomalies, and previously unknown areas appear on the Zone map. game.Ī group of stalkers, for the first time, reaches the very heart of the Zone-the Chernobyl Nuclear Power Plant-and triggers a cataclysm on the brink of a catastrophe. S.T.A.L.K.E.R.: Clear Sky is set in 2011, one year prior to the events of the original S.T.A.L.K.E.R.












Stalker call of pripyat factions