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See more Popular files for The Elder Scrolls V: Skyrim Special Edition
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Parallax meshes are supported too.Įxtract to „Data” and activate in Launcher. Let this overwrite them when required, and also let is overwrite Cities meshes if they are base on vanilla meshes (99% of the cities mod use vanilla meshes). This is compatible with almost everything and based on all fixed mesh existing,as Assorted Mesh Fixes, Dlizzio's Mesh Fixes, Skyrim Landscape and Water Fixes?, Solitude Mesh Fixes and so on. ELFX Fixes (install this mod if you use also Enhanced Lights and FX becouse this fix a lot of flickering too) We are using this setup to have maxinum critical lights possible (they are not required, we used thats just for test, this meshes work with everything) Image doing it for more splits and you will not have no more problem :-). If you can for example just split the BSTriShape in 1 part per each faces in order not to have continuity, you can have 4 light for each face (4*4=16 light total) so the problem is reduced a lot. Than mean if more of 4 lights reflect on the surface bulding, so the whole house start to flicker. So the light will be count on each BSTriShape instead just one.Īn example: usually a single building hasjust 3-4 BSTriShape that continue for all 4 faces.
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The problem is that the game follows these rules about lights: The goal of this mod is to try to get around a problem due to a limitation of the game engine. This mod fix some visual flickering problem in certain zones of Skyrim. Flickering Meshes Fix is a mod for The Elder Scrolls V: Skyrim Special Edition, created by nicola89b and gururaj20000.
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